Santa frowns to town

Santa frowns to town is my Ludum Dare 43 entry.

It’s been written using my custom C engine called Binocle.

Binocle is free and Open Source and available at this repo on GitHub

You can play the game on itch.io

Developing this little game has been quite an experience as I had to make the whole tech stack work on Windows, macOS and the browser in a weekend. Binocle, my C engine was still unfinished and I had to manage to add all the missing features I needed for the game and in the end it all worked out.

Bostik Kabaddi

What's this?

Bostik Kabaddi is a videogame I made just to have fun and experiment with 3D physics.

Code, some 3D models and musics are mine. I borrowed the sound effects from freesound.org and the building models from the White City asset on the Unity Asset Store.

Screenshots

Bostik Kabaddi videogame screenshot Bostik Kabaddi videogame screenshot Bostik Kabaddi videogame screenshot Bostik Kabaddi videogame screenshot

Downloads

Download it for free at itch.io

GattoMagico

GattoMagico is a videogame I made for the Ludum Dare 35 compo.

I created all the assets, from graphics to sound and music. I also developed all the code.

The game uses my own engine on top of Unity.

All graphics has been made in PhotoShop.

Music has been created in Propellerheads' Figure (best money spent on a mobile app ever!).

Sound effects have been recorded and edited with Reaper,

LD35-gameplay-01

Download it for free at itch.io

The Poet

The Poet, iOS word puzzle game

The Poet is a word puzzle game for iOS where you have to reorder the words scattered on different tiles so that they make an aphorism. 

You have to drag and drop words on the screen and reorder them to compose an actual famous sentence. As you progress through the levels you have less and less time to solve the puzzle and the number of tiles increases.

It's available on the App Store

Some technical details:

  • made with Cocos2D framework (after all it's a 2D game and back in the days there weren't many choices. Today I would rather use a different engine, but that's life)
  • integration with social networks like Facebook and Twitter. You can post your scores and achievements and ask your friends to beat you if they can!
  • it's my first game featuring anti-crack technology on iOS
  • I wrote most of the code.
Forks & Porks

Forks & Porks

Forks & Porks is a game I made for the Ludum Dare 34 compo. I created all the assets, from graphics to sound and music. I also developed all the code.

The game uses prime31's Nez framework on top of MonoGame.